2009年5月10日 星期日
2009年4月28日 星期二
meeting with Pang
went to meet Pang this afternoon...we showed him what we have...and he told us some comments...
- we shld include the game timer
- adjust the lightings of the game
- we can include a function to allow the player to hide/show the mini-map
- the texture for the capsule machine shld change to a darker color
- we shld include the game timer
- adjust the lightings of the game
- we can include a function to allow the player to hide/show the mini-map
- the texture for the capsule machine shld change to a darker color
2009年4月26日 星期日
Different between tested version and final version
opening movie
Test version
The version we showed in the present in Jan.
It is in Power Point formate.
Final version:
The version we showed in the present in Jan.
It is in Power Point formate.
Final version:
Created by Adobe Aftereffect.
Unwanted version:
It is unused as it look like ghost story...
2009年4月16日 星期四
2009年4月8日 星期三
2009年4月3日 星期五
the reference video of the model of boss
I have refered to this video for the hand and leg of the model of BOSS.
http://www.youmaker.com/video/sv?id=f32cc310a7b948f4a40ac48352516550001
2009年4月1日 星期三
2009年3月18日 星期三
2009年3月16日 星期一
2009年3月10日 星期二
2009年2月13日 星期五
After 2nd presentation...
after our 2nd presentation...we had a short meeting with Pang....below is the minute of that meeting...
- Fix the frame rate
- swinging the weapon (animated)
- the model animation need to be very accurate
(eg: walking needs how many seconds)
- build 1 or 2 models to import to the game 1st
(no need to build to many, make the game works 1st)
- the rolling star can assume it is a long fix chain (no need to divide the chain into many balls)
- 場景
- hit points (attacking of the monsters)
- monster die and disappear
- shadow of the 3d models - can do it in Maya
(jump then the shadow will become smaller)
- status page
- sound/music
- dialog - can be done in the later part
That's All~~
- Fix the frame rate
- swinging the weapon (animated)
- the model animation need to be very accurate
(eg: walking needs how many seconds)
- build 1 or 2 models to import to the game 1st
(no need to build to many, make the game works 1st)
- the rolling star can assume it is a long fix chain (no need to divide the chain into many balls)
- 場景
- hit points (attacking of the monsters)
- monster die and disappear
- shadow of the 3d models - can do it in Maya
(jump then the shadow will become smaller)
- status page
- sound/music
- dialog - can be done in the later part
That's All~~
2009年1月21日 星期三
Interim Report Submission
Project Title: Capsule Adventure
Member 1 : Rock Yip, email: kawaiyip4@student.cityu.edu.hk, contact no: 9582 5999
Member 2 : Wing Tang, email: 50739785@student.cityu.edu.hk, contact no: 9039 7251
Member 3 : Fish Au, email: 50932536@student.cityu.edu.hk, contact no: 9010 3661
1st Advisor: Mr YIM Chun Pang
2nd Advisor: Dr LI Minming
Link to FYP proposal: http://sweb.cityu.edu.hk/kawaiyip4/[20-01-2009]Proposal.doc
2nd Report
forgot to mention that i have successfully import a 3D model using XML....haha
anyway the link below is the report (without Table of Content)
http://sweb.cityu.edu.hk/ngawtang2/[20-01-2009]Proposal.doc
anyway the link below is the report (without Table of Content)
http://sweb.cityu.edu.hk/ngawtang2/[20-01-2009]Proposal.doc
2009年1月19日 星期一
Screen Capture
2009年1月14日 星期三
import 2D graphics using XML...
2009年1月2日 星期五
訂閱:
文章 (Atom)