went to meet Pang this afternoon...we showed him what we have...and he told us some comments...
- we shld include the game timer
- adjust the lightings of the game
- we can include a function to allow the player to hide/show the mini-map
- the texture for the capsule machine shld change to a darker color
2009年4月28日 星期二
2009年2月13日 星期五
After 2nd presentation...
after our 2nd presentation...we had a short meeting with Pang....below is the minute of that meeting...
- Fix the frame rate
- swinging the weapon (animated)
- the model animation need to be very accurate
(eg: walking needs how many seconds)
- build 1 or 2 models to import to the game 1st
(no need to build to many, make the game works 1st)
- the rolling star can assume it is a long fix chain (no need to divide the chain into many balls)
- 場景
- hit points (attacking of the monsters)
- monster die and disappear
- shadow of the 3d models - can do it in Maya
(jump then the shadow will become smaller)
- status page
- sound/music
- dialog - can be done in the later part
That's All~~
- Fix the frame rate
- swinging the weapon (animated)
- the model animation need to be very accurate
(eg: walking needs how many seconds)
- build 1 or 2 models to import to the game 1st
(no need to build to many, make the game works 1st)
- the rolling star can assume it is a long fix chain (no need to divide the chain into many balls)
- 場景
- hit points (attacking of the monsters)
- monster die and disappear
- shadow of the 3d models - can do it in Maya
(jump then the shadow will become smaller)
- status page
- sound/music
- dialog - can be done in the later part
That's All~~
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