顯示具有 minute 標籤的文章。 顯示所有文章
顯示具有 minute 標籤的文章。 顯示所有文章

2009年4月28日 星期二

meeting with Pang

went to meet Pang this afternoon...we showed him what we have...and he told us some comments...
- we shld include the game timer
- adjust the lightings of the game
- we can include a function to allow the player to hide/show the mini-map
- the texture for the capsule machine shld change to a darker color

2009年2月13日 星期五

After 2nd presentation...

after our 2nd presentation...we had a short meeting with Pang....below is the minute of that meeting...

- Fix the frame rate
- swinging the weapon (animated)
- the model animation need to be very accurate
(eg: walking needs how many seconds)
- build 1 or 2 models to import to the game 1st
(no need to build to many, make the game works 1st)
- the rolling star can assume it is a long fix chain (no need to divide the chain into many balls)
- 場景
- hit points (attacking of the monsters)
- monster die and disappear
- shadow of the 3d models - can do it in Maya
(jump then the shadow will become smaller)
- status page
- sound/music
- dialog - can be done in the later part

That's All~~