Sorry that the Animatino library I post before isn't support XNA2.0. I should read more carefully next time><"
However, I find a new one which called "XNAnimation" support XNA2.0
I have tested it with my character class and it work. I import its demo model and it can really "run" on the floor with animation.The library supports cross fade between animation clips and keyframe interpolation.
But there is a problem that the library have 2 version
For version 1, it support PS2_0A (pixel shader) . It is better than PS2_0 but it doesn't support for our fyp computer which only support PS2_0.
For version 2, it updated a little bit. It support PS2_0 but some method are disabled
And it seems that if we change the library version or computers during development, the model will have some bad changes. I will do some more tests to confirm whether it's a problem or not.
2008年11月1日 星期六
2008年10月25日 星期六
Development Progress
After the presentation, we know that another name of the weapon is Rolling Star :-)
Now I 'm successfully import a gameobject and control its basic movement such as walk and turn around. I'm going to develop classes base on it and I'm drawing the class diagram.
Also, I analyse the GameStateManagement Tutorial. It's quite difficult to understand all of it but I know how to use it soon.
I will place the diagram when i finish
Cheer up everyone !!!!!
Now I 'm successfully import a gameobject and control its basic movement such as walk and turn around. I'm going to develop classes base on it and I'm drawing the class diagram.
Also, I analyse the GameStateManagement Tutorial. It's quite difficult to understand all of it but I know how to use it soon.
I will place the diagram when i finish
Cheer up everyone !!!!!
2008年10月20日 星期一
2008年10月19日 星期日
[Final Version] Proposal
submitted our proposal to both of the advisors...
(we realised that we mentioned something about color(with pictures) in our proposal but we printed the hardcopy in black and white...so if our both advisors if u happen to drop by...u can download the softcopy here~~~ sorry abt that...)
the link below is our final version of the proposal...
Proposal(Final Ver.)
(we realised that we mentioned something about color(with pictures) in our proposal but we printed the hardcopy in black and white...so if our both advisors if u happen to drop by...u can download the softcopy here~~~ sorry abt that...)
the link below is our final version of the proposal...
Proposal(Final Ver.)
2008年10月14日 星期二
2008年10月13日 星期一
mission map
Ver.1
There is a specify route for player to go.
But before finishing mission1, player cannot go to the area of mission2.

Ver.2
There is no specify route, player can go to ever place he want.
However, the function of some item or event will not be able to see.
For example, player will not get the info. of mission3 from NPC at PC until he finished mission1 and 2.
There is a specify route for player to go.
But before finishing mission1, player cannot go to the area of mission2.

Ver.2
There is no specify route, player can go to ever place he want.
However, the function of some item or event will not be able to see.
For example, player will not get the info. of mission3 from NPC at PC until he finished mission1 and 2.

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