2008年9月29日 星期一

we can use FYP lab la~

our comoputer ID is 62, we need find a day to setup the computer :-)

2008年9月26日 星期五

document from Pang

the document about game from Pang's talk is now available for download
included the sample of game proposal
click here

direction confirmed

ok la after the meeting today, we have confirmed that we would make a game with many mini games inside so that we can explore the wii motion as much as we can.

Motion that now we decide to make:
swing and throw, shaking, bird flying...and i forgot la

we should later talk about the game story and game play la~

2008年9月20日 星期六

idea...

we still do not have a very clear idea on what we gonna do....

each of us have a specific motion that wish to do on...like Rock wish to do something on "swing"...

for me...I wish to do on "shaking"....
so I was thinking of creating a series of motion...then from these motion we can create a series of mini-games...

the style of the game can be like the old arcade game "Point Blank"...

i though of some games like:-
- shaking a coke can...(act like a rocket...see how far the person can fly to....)
- pump of a balloon....
- cycling (act as the pedal...)

hmmm...that's about it....

2008年9月19日 星期五

no idea orz

These few days i think and think and think. I find that I am lack of crazy element and cannot think of any crazy ideas orz....


what I want to do most is a arpg game with a motion that lassoing with a 流星錘.... but it must be too normal ba....anyway i still want to think in this direction....may be lassoing with different motion like 8,Z,△ or some circular pattern, well, it will become like drawing "魔法陣", or even create a tornado(龍捲風) haha
or throwing 螺旋槳 and fly like a helicopter....
or throw 勾 to the roof of a building, and climb onto it =o=
but... all changes are just in the game, the player just hv a motion to experience.....

revolve the Wii mote......so dull, right?

2008年9月17日 星期三

Meeting with Pang (1)

went to look for Pang to have some discussion on our FYP....
he told us not to put the focus on wheelchair unless we could really make a real wheelchair that can be used during the game....he said that to control the movement may be difficult too....he suggested Ski-ing instead....

he gave us alot of suggestions and ideas...some examples were:-
- making of Fireworks
- 物理治療
- 層層疊 (gotta make use of webcam)

Setting a goal is impt...he told us to think of a problem and then purpose a solution....and this solution can end up be our FYP idea....

another alternative will be "Go Crazy"....ideas can be as crazy as possible since we have 3 people for this project~~

lastly, he gave us a url which we can get some ideas from there...
Independent Game Festival

2008年9月14日 星期日

research on Wii & XNA

came across this blog named - WiiBuilder...

i find it quite interesting~~~
i'm not sure if it's useful...hopefully it is...

anyway...from that site i found another 2 websites which i think shld be useful~~
they are on XNA....(XNA tutorials)
1. XNA 101.net
2. XNA Creators Club

Material for FYP - Website

http://www.codeplex.com/WiimoteLib - The Wii Library that we'll use(download library)

http://www.wiili.org/index.php/Motion_analysis - Motion analysis

http://msdn.microsoft.com/zh-hk/xna/default(en-us).aspx - XNA Center(download XNA)

http://en.wikipedia.org/wiki/Microsoft_XNA - wiki with reference

http://www.xnadevelopment.com/ - XNA

http://www.ziggyware.com/forum/index.php - XNA Forum

http://xnaresources.com/ - XNA resource

http://www.microsoft.com/express/2005/download/default.aspx - C# 2005 (Free download. register to get serial key)

Search on youtube

Wiimote on PC acceleration reading


AiLive LiveMove - Wiimote motion training

FYP-Start

This blog is for research and share among our FYP group :-)
加油!