2008年11月13日 星期四

主角表情圖(for 2D story mode)

普通

驚訝











2008年11月11日 星期二

A little good news

The physic Library seems to be so complicated. I think we should not use it la
Today I research on rope simulation for our Rolling Star and find a good tutorial(link)
I have written the rope simulation into a C# version. The result is quite satisfied.

Basically, we just need to set the number of nodes and the physic property when construct.
Then we need to adjust the applyForce by vector to make it move.

Here is the video I took:

The action on Rolling is not perfect. We need to improve it later.

2008年11月8日 星期六


Here is the draft of the class diagram, it is not finish yet. Feel free to improve and ask question

I have found a physic simulation library. It can be used for making the rope-like weapon :-) hope it can success ba~

2008年11月6日 星期四

draft: Hero's 2D CG

This seems too simple and not attractive enough...






Ver. 2


2008年11月5日 星期三

draft: story board (intro.)




this is a draft of the 1st story (before 1st mission).


I know it is difficult to see...I will draw a better later.


If you guys not understand/hate it, plx let me know and change.




draft: enemy


last boss : hello kenny (中國製翻版hello kitty), also called kenny哥

2008年11月1日 星期六

Animation Test

Sorry that the Animatino library I post before isn't support XNA2.0. I should read more carefully next time><"
However, I find a new one which called "XNAnimation" support XNA2.0
I have tested it with my character class and it work. I import its demo model and it can really "run" on the floor with animation.The library supports cross fade between animation clips and keyframe interpolation.

But there is a problem that the library have 2 version
For version 1, it support PS2_0A (pixel shader) . It is better than PS2_0 but it doesn't support for our fyp computer which only support PS2_0.
For version 2, it updated a little bit. It support PS2_0 but some method are disabled

And it seems that if we change the library version or computers during development, the model will have some bad changes. I will do some more tests to confirm whether it's a problem or not.