2008年10月25日 星期六

Development Progress

After the presentation, we know that another name of the weapon is Rolling Star :-)

Now I 'm successfully import a gameobject and control its basic movement such as walk and turn around. I'm going to develop classes base on it and I'm drawing the class diagram.

Also, I analyse the GameStateManagement Tutorial. It's quite difficult to understand all of it but I know how to use it soon.

I will place the diagram when i finish

Cheer up everyone !!!!!

2008年10月20日 星期一

the unwanted draft of the hero


The hero of our story should not be too smart so these designs will not be used.

draft: the Hero

3頭身版本



2頭身版本

2008年10月19日 星期日

[Final Version] Proposal

submitted our proposal to both of the advisors...
(we realised that we mentioned something about color(with pictures) in our proposal but we printed the hardcopy in black and white...so if our both advisors if u happen to drop by...u can download the softcopy here~~~ sorry abt that...)

the link below is our final version of the proposal...
Proposal(Final Ver.)

2008年10月13日 星期一

mission map


Ver.1
There is a specify route for player to go.
But before finishing mission1, player cannot go to the area of mission2.


Ver.2
There is no specify route, player can go to ever place he want.
However, the function of some item or event will not be able to see.
For example, player will not get the info. of mission3 from NPC at PC until he finished mission1 and 2.

XNA Animation Library

I find a opensource Library on Animation in XNA which can load and animate the model easily and more efficiently
And there is tutorial in its web.
http://www.codeplex.com/animationcomponents